The Moss-Free Stone

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Entries Tagged as 'mobile computing'

2-Minute Tech Challenge #1: ifaketext.com

November 13, 2012 · 19 Comments · 2-Minute Tech Challenge, Educational technology, mobile computing, professional learning, Web Tools

The select few who have read this blog for a few years now might remember the old, 12-Second Tech Challenges from my previous life. These were (EXTREMELY) short video intros to some tech resources, followed by a challenge to find a way to integrate it into the curriculum. Well, 12seconds.tv doesn’t exist anymore, which is good and bad news, probably. On the negative side, 12seconds was a really cool site and community. On the positive side, I won’t be limited to just 12 seconds (No, that is not the negative side..ahem!). Still, in order to respect the time of the reader, I’ve vowed to myself to keep each video under 2 minutes.

Here is how this 2-Minute Tech Challenge thing works.

  1. Watch the video
  2. Use the resource.
  3. Share your result as a comment.
  4. Seguin faculty who participate will be entered to win some cool stuff! 1 entry per challenge + 1 bonus entry if you or your kids use the resource in the curriculum–be sure to specify.

That’s it. Sometime in the spring, I’ll tally up all of the entries and give away some useful, technology-related prizes. Just remember, it only takes a few minutes, but you have to do a little work to win. This first one will get you off to a VERY easy start!

Now, create your own. Think of how this might be used as a conversation between historical or literary characters, scientific things such as atoms, cells, etc. When finished, share the link to your fake text conversation by posting a comment to this blog post. That’s it! I look forward to seeing your creative responses!

 

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Building BYOT

May 24, 2012 · 5 Comments · BYOT/BYOD, Educational technology, implementation, mobile computing

Over the next several months, we will be taking on the task of implementing a BYOT program here in Seguin. Although we are several months away from being ready with our wireless infrastructure, I am already looking at other programs and research and trying to reflect upon our experiences implementing the program back in Birdville. What I would like to do is keep something of a journal of our progress here as we go through the process. Hopefully, this will encourage some brilliant folks who visit here to share their insights. Also, it might be something of a learning tool for those who are considering, but not yet ready to give BYOT/BYOD a go.

At this point, there are more questions than answers. Among the questions we will be sorting out before we get the ball rolling…

  • What devices will be included as acceptable technology resources?
  • How will we meet the needs of students who do not own personal devices?
  • How will our current AUP need to be modified?
  • What does effective use of student technologies look like in the classroom?
  • Will we allow students to use their own cellular data networks or require them to access our network?
  • How can we provide technical support to students when trying to use their devices?
  • What are some classroom management strategies that will increase the likelihood of success for our teachers and students?
  • What professional development will be provided for teachers?
  • How will the program be rolled out? High school first? All secondary? District-wide?
  • How can a BYOT be successful at a low-income elementary campus, where very few student owned devices are available?

So, any answers?

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10 Curricula-Spanning, Learning-Boosting, Creativity-Inspiring, Must-Have Apps

April 27, 2012 · No Comments · Bookmarking, collaboration, creativity, Digital Storytelling, Educational technology, images/video, iPad/iPod, mobile computing, podcasting, Teaching and Learning

Because there are just not enough app lists, I decided I needed to throw in one more. There are tons of lists that tout subject-specific apps for students at all levels. The following apps have broad applications in virtually any subject area, and they promote important higher level skills such as critical thinking, analyzing, researching, planning, and communicating in engaging and powerful ways. The biggest advantage each offers over similar tools on traditional desktops or laptops is their fantastic usability and short learning curves. They can also accomplish these things on the go–at the museum, on the bus, on the camping trip, etc., potentially turning any event into a true learning experience.

  • Catch Notes (FREE) – Fantastic tool for taking and organizing (via tags) text, audio, or visual notes, independently or collaboratively. Notes can be accessed via apps or through the Catch.com website.
  • Pearltrees (FREE) – Pearltrees is a creative social bookmarking tool that lets individuals or groups create collections of bookmarks organized into webs by subject. It is a fantastic organizational tool, and it gives students a powerful visual representation of their saved resources. The app walks you through setting up a mobile Safari plugin that lets you add “pearls” on the go.
  • VoiceThread (FREE) – Still one of my favorite digital storytelling tools, VoiceThread’s app makes the creation process even faster and easier. Still need to sign up for a free account at Ed.Voicethread, but now VTs can be created on the go, using the built-in cameras and microphones of the iPad or iPod.
  • Explain Everything ($2.99) – Simply a phenomenal screen-casting tool, Explain Everything lets students create narrated, annotated presentations that include drawings, images, websites, and videos. Resulting movies can be shared in a wide variety of ways. The applications are limitless and could certainly fit any subject area. This is perhaps the most powerful tool on this list.
  • Spreaker Radio (FREE) – Spreaker is my new favorite podcasting/broadcasting tool. The web-based platform has as good of a free podcast system as I’ve ever seen, incorporating tools reserved for paid services. The app lets you or your students broadcast live Internet shows on the go or record shows for future listening. It’s very intuitive for students and only requires that an account be set up on the Spreaker site to use.
  • ShowMe (FREE) – ShowMe’s ease of use and versatility make it a must-have. Students can create narrated videos explaining anything they can draw, write, or illustrate. Videos are saved on the ShowMe site, also free.
  • Popplet ($4.99) – Popplet is a slick tool for creating mind maps, flow charts, or other graphic organizers. Charts can include text, drawings, or images, and can be exported as .pdf or image files. Use Popplet for brainstorming, group planning, project management, process illustration, or many other applications.
  • Animation Studio ($2.99) – The best animation creation tool for the money, by far. The feature list of Animation Studio is too long to list, but features like text-to-speech, the library of animated characters, music tools, YouTube sharing, etc. make it the best. Students can use this app to create original videos describing, depicting, or explaining anything imaginable.
  • Dragon Dictation (FREE) – Dragon Dictation is an oldie (in iOS terms, anyway) but a goodie. It turns spoken words into printed text, and it does so pretty darned accurately. Great for many applications, such as allowing ESL students to transcribe their English practice or other special population accommodations. Also makes a fantastic note-taking tool (SOME people even use it while driving, I have heard…cough.).
  • Google Earth (FREE) – Still a powerful tool for research, the Google Earth app includes many of the standard maps and search tools, plus a fantastic gallery of user-currated maps and tours. Kids can research settings in literature (using built-in Wikipedia links), map historical events, study geologic or political processes, and more.

That’s my list. What apps would you add that could be used across the curriculum?

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Using iDevices to Enhance Creativity

October 11, 2011 · 13 Comments · 21st Century Skills, creativity, Digital Storytelling, Educational technology, images/video, mobile computing

The iPad and iPod have great potential as tools for promoting the 21st century skill of creativity. Apps designers have produced an endless stream of tools for making music, creating works of art, creative writing and storytelling, and promoting outside-the-box thinking. The following apps are but a few examples that hold promise for the classroom teacher. If you have favorite creativity apps not mentioned, please feel free to share them!

Music

  • Magic Fiddle($2.99)–This app turns the iPad into a concert violin. The app includes an interactive tutorial, songbook, free play, and world feature, which allows users to listen to other users around the globe.

    Sixstring

    Sixstring

  • Songify (FREE)–Songify is a fun app that lets users create and share original songs. Users simply speak the lyrics into the iPad or iPod microphone, and Songify puts the lyrics to music. Songs can be saved and shared through email, Facebook, or Twitter.
  • Six Strings ($6.99)–Play a variety of virtual stringed instruments (guitar, mandolin, banjo, ukulele) or drums. Users can select a variety of chords and keys. Songs can be mixed with loops from a built-in library, saved, and exported.
  • LaDiDa ($2.99)–Creates songs by automatically putting users’ singing to music. Songs can be shared via email, Facebook, or Twitter.
  • Ocarina ($.99)–Turns the iPod or iPad into a beautiful electronic flute. Users can record and share songs via email. Like Magic Fiddle, users can also listen to others playing Ocarina around the world.
  • LeafTBone ($.99)–Fun app turns iDevices into virtual trombones, played either by touch or by a combination of blowing into the built-in microphone and touching the screen.
  • Garage Band ($4.99)–Powerful app lets users play and record virtual instruments, record voice tracks, mix and edit multiple tracks, and share songs via email or through iTunes.

Painting/Drawing

  • Animation Studio ($1.99)–Powerful, bargain-priced animation tool. Create frame-by-frame animations, import photos, record audio, use text-to-speech, and more. Files can be saved as .mov files or exported directly to YouTube.
  • DoInk($4.99)–Great animation tool lets users create frame-by-frame animations or use a built-in library of backgrounds and props. Animations can be shared via the DoInk website.

    Flipboom Draw HD

    FlipBoom Draw HD

  • ShowMe (FREE)–Record drawings and narration on a virtual whiteboard. Share via the ShowMe website. Great tool for recording instructional videos. Videos can be shared via Facebook, Twitter, MySpace, or email.
  • ScreenChomp  (FREE)– Another wonderful tool for recording drawings and voice narration. Videos can be shared to ScreenChomp’s website without an account, where they can be viewed by URL or downloaded as .mpeg files.
  • ArtStudio ($2.99)–Great drawing tool with a wide variety of brushes, textures, and effects. Create layered drawings, similar to Photoshop or Illustrator.
  • DrawCast (FREE)–Simple but powerful drawing tool. Drawings can be saved or shared via email or Facebook.
  • FlipBoom Draw HD ($4.99)–Frame-by-frame animation app suitable for even younger students. Animations can be stored in the image gallery or shared by email or through YouTube.
  • Scribble Kid (FREE)–Simple drawing app suitable for primary students. Includes shape and background library.
  • Drawing Pad ($1.99)–Fun drawing tool with a wide range of pencils, pens, brushes, stickers, and more. Suitable for elementary aged students. Drawings can be stored to the image gallery or shared via Twitter, Facebook, or email.
  • Singing Fingers (FREE)–Create drawings by touching the screen while making sounds, then swipe over them to play back.

Creative Thinking

  • Total Recall (FREE)–Nice, basic mindmapping tool. Create mindmaps and share via email as .pdf files or as images.
  • iBrainstorm (FREE)–Cool brainstorm tool that uses drawing tools and sticky notes. Best of all, users can install the free iBrainstorm Companion app, which lets multiple users connect to the same project for collaboration. Share products through email or save as images.
  • Mindjet (FREE)–Tons of features for a free app. Mindjet lets users build powerful mindmaps including images and links. Users can share as .pdf files via email or sync directly to DropBox or the Mindjet Connect website, where maps can be shared or edited collaboratively.
  • SimpleMind+ (FREE)–Stylish mindmapping app allows for creation of large maps in a range of styles. Maps can be shared via email as .pdf or image files. A desktop application is available (paid) that lets users share and collaborate on maps directly on a Mac or PC.

Creative Writing

  • StoryLines (FREE)–App lets students create collaborative stories. Participants take turns alternately adding text or drawings to produce creative stories, which can be shared via Facebook.
  • StoryKit (FREE)–Create digital storybooks using text, images, and drawings. Upload stories to the Storykit servers and share with others via URL.
  • StoryRobe ($.99)–Create digital stories using images and recorded narration. Stories can be shared via email or by uploading directly to YouTube.
  • DemiBooks Composer (FREE)–Create interactive books, including effects such as sound, motion, gravity, and more. Books can be shared via iTunes or Dropbox (must be viewed in Composer).
  • Scribble Press (FREE)–Create books from drawings, photos, or text, share with a global audience as ebooks or order printed copies.

Video

  • DV Prompter (FREE)–Simple teleprompter app.
  • Green Screen Movie FX ($1.99)–Tool for creating green screen effects, superimposing video on top of other video.
  • Silent Film Director ($.99)–Create retro-looking videos, including 6 filters, included soundtracks, speed controls, more.
  • Splice (FREE)–Remarkably powerful free video editing tool, includes ability to use photos, videos, soundtracks (included), special effects, adjust speed, more.
  • Super 8 ($.99)–Create cool, retro videos, including scratched film effects, credits, titles, more.
  • ReelDirector ($1.99)–Easy-to-use video editor, allows use of video or images, cropping clips, special effects, layered music/sound, more.
  • Videolicious (FREE)–Create short movies with video introduction, narration, background music, and transition effects.
  • 8mm ($1.99)–Another tool for creating retro video effects; includes 7 filters, ability to include filmstrip sounds, jitter effect.

Design

  • Home Design HD (FREE)–Create 3D floor plans, including furniture, doors, windows, custom floors, walls, etc. Images can’t be saved by the free version, so use the iPad/iPod screen grab feature to save.
Games
  • Casey’s Contraptions ($2.99)–Solve puzzles by creating virtual Rube Goldberg machines, or simply create your own imaginative machine.
  • Scribblenauts Remix ($.99)–Use imaginative means to get characters through, over, or around obstacles and enable them to complete a variety of tasks.

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5 Most Impactful Technologies of 2010-2011

June 8, 2011 · 1 Comment · Educational technology, implementation, mobile computing, Teaching and Learning

As the 2010-2011 school year comes to a close, I wanted to reflect on the technologies that have had the biggest impact on teaching and learning this year in our district. Some are primarily teaching tools, while others have had a huge impact on the way kids learn and demonstrate their learning. In no particular order…

  • iPad &  iPod Touch. I’ve owned an iPod Touch for sometime now (1st generation), and I love the device. Still, the first time I got my hands onipad aniPad, I was somewhat, but not overly impressed. It was shiny and from Apple, something I am admittedly susceptible to as an official cult member. However, the earliest apps I tried were somewhat less than dazzling. What turned my opinion quickly 180° was what I observed when I took the iPad home and put it in the hands of my then 6- and 9-year old children. The little digital natives snatched it eagerly and set off to exploring, needing no instructions from their digital immigrant father. They navigated, opened, and mastered apps with incredible ease and enthusiasm. A similar experience has occurred in an increasing number of classrooms in Birdville, and schools are using Title 1 and grant funds to add the powerful tools as viable solutions in an economic climate that makes traditional computers (and their pricy software, especially) less so. As an elementary computer, especially, there is nothing out there as perfectly suited. As an example, my first grade teacher wife uses 2 iPads in her literacy program. Students read along with interactive Dr. Suess books (and others), practice writing words and constructing sentences, test their spelling knowledge, and create stories. Her only lament is that she has just the two, and she has plans to add more as soon as possible. Oh, and I should mention that the apps have become more amazing, as developers have figured out the best ways to take advantage of the iDevices’ capabilities.
  • Interactive Whiteboards. Some in the educational technology world lament (even loath) the use of IWBs as being too teacher-centric, proposing that money would be better spent on student devices. While they make strong points in support of their case, such an argument stems from the misguided belief that the teacher should never be the central focal point of the classroom. Reality is quite different, and there is a vital role for teachers to play, at times, as the “expert” sharing knowledge. It also fails to recognize the ways IWBs can be used by students as active participants in lessons, simulations, games, etc. In Birdville, the numbers of IWBs is currently fairly small but growing, with at least 4 elementary schools now having them in every classroom, and numerous other campuses making plans for similar implementation. Teachers frequently say that the boards have increased attention and engagement, and that they have become critical tools used every school day.
  • Cellphones. This technology continues to be controversial, but it’s impact in many classrooms is beyond debate.ipower Teachers are taking advantage of the ever-increasing numbers of students coming to school equipped with pocket-sized computers more powerful than what was on our desktops just a few years ago. They are already Internet-capable and have text-messaging abilities, offering another tool for communication. And, as an added benefit, today’s phones have still and video cameras that exceed most of the available cameras from only a few years back. These features make cellphones useful for information gathering, communication, collaboration, and creativity. The knock on cellphones in our district continues to be their role as a disruptive force, as students in many cases have yet to discern what appropriate, educational use looks like. Because of that, many teachers still ban their appearance in their classrooms. Still, the numbers of teachers embracing their use is steadily growing. For more information on our efforts, visit our mobile devices blog.
  • Blended Classrooms/Online Learning. Birdville has had online courses for several years now. These were typically the traditional, 100% online type, however. More recently, we are experiencing a steady growth in the numbers of teachers who are finding ways to take traditional, campus-based courses into the online world. Tools being used range from district-hosted Moodle servers to online resources such as Edmodo and Facebook. Students engage in discussions, download notes and assignments, view teacher-created videos or playlists, and more.
  • web20croppedWeb 2.0. This overlaps a little with the category above, but it is much broader. The biggest distinction here is the way that our students’ use of Web 2.0 has enabled them to created endless amounts of content on the Internet. Students are telling stories, using tools like Storybird, VoiceThread, and Animoto. They are collaborating using tools such as Wallwisher, Todaysmeet, and Google Docs. Wikis and blogs are giving students the opportunity to share their knowledge and their writing skills with an authentic audience, adding meaningfulness and motivation to their learning. YouTube is being embraced as a tool for creativity, sharing classroom/campus events, and knowledge-gathering. What is truly exciting is that such tools are really no longer seen as novelties. Rather, they are becoming as commonplace as pencils or textbooks in many of our classrooms.

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Live Blogging from ISTE 2010: Learning with Mobile Devices

June 28, 2010 · No Comments · Educational technology, implementation, mobile computing, Uncategorized

Session title: Mobile Devices + Web 2.0 = Engaged and Empowered Learners

Click Here

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The Cell Phone Nemesis?

April 4, 2010 · 10 Comments · Educational technology, implementation, mobile computing

cellphoneLast Friday, I had a very thoughtful and thought-provoking conversation with a teacher at our alternative high school. The subject was our district’s cellphone-friendly policy, which recognizes the potential positive applications of these increasingly powerful, pocket-sized computers. The discussion focused (in my mind, at least) on the need for a clear plan when a school or district implements such a policy. While I assured him plans were in the works to offer clear guidelines for students and teachers, I had to admit that no explicit direction was in place when the policy went into effect. I am a strong supporter of the plan, but the teacher, who I truly respect, offered some insightful anecdotes based upon his experiences so far. Three that stood out with me follow.

  • Students are often (usually, in fact) unaware of the impolite nature of their cellphone use. It isn’t unheard of to have a student actually take a call during class. Illustrating this adroitly, I checked an email on my Droid while we were speaking. It was nothing more than a glance lasting 4 or 5 seconds, but for that time, my attention left the teacher and communicated, albeit unintentionally, that my email was more important than our conversation. For many today, manners seem like an antiquated concept, but they are vital to an increasingly cooperative, collaborative society. I had to sheepishly apologize and agree completely with his point.
  • Cell phones are not always useful or appropriate in the classroom. Teachers who forbid their use during class may be viewed as some type of rebellious dinosaur. Just like any technology, there is no one-size-fits-all solution, and teachers need to have the ability to make their own decisions about how to use or not use the devices in ways that best meet the needs of students and the requirements of the curriculum.
  • Not all students have cell phones, much less the more powerful smart phones. Equity of access is a real issue, particularly in low-income schools. I asserted that we should still try to take advantage of the resources which were available, but I see his point.

We are in the embryonic stage in our cell phone policy. Teachers and administrators would immediately confiscate phones that were seen being used in school barely over a year ago. Teachers need to see examples of their applicability in the curriculum, and students need real guidance in the proper and appropriate ways they can take advantage of this freedom. There is immense potential in the use of these little tools in the curriculum, but it is imperative that schools do their research and formulate clear plans for acceptable and effective use, or teachers will grow frustrated and resistant in a hurry, and students will end up missing out on the opportunity to leverage a powerful technology.

Image credit

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