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Technology, Creativity, and Rigor

We in education are fond of buzzwords that reflect the latest, hot trends or newest resources or research. Scarcely can we attend a professional learning session or listen to an educational leader without hearing the newest eduspeak (That’s another one.): relevance, engagement, child-centered, empower, brain-based, collaboration, authentic, etc. One term that is not new but is making a comeback is rigor. Recently, our district has begun a renewed emphasis on the application of rigor, which is a good thing. However, there is something of a lack of clarity as to its meaning and how it should be manifested in the curriculum. In our defense, even the dictionary definitions of rigor can often be of little help. Dictionary.com defines rigor with such unappealing phrases as “strictness, severity, or harshness”, “the full or extreme severity of laws, rules, etc.”, “scrupulous or inflexible accuracy or adherence”, etc. Few teachers today would strive to create a classroom with this type of climate. I posed the question on Twitter last week, and received only one response. My Dallas friend Paul Wood described rigor as “causing someone to think, digging deeper. Not just surface thinking.” Discussions with co-workers expanded on this theme and added the element of increasing cognitive load. A search online found a repeated theme of “high expectations”, which is good, but still not concrete, as opinions on what constitutes high expectations can widely differ.

Although the precise definition remains somewhat elusive, something of a consensus was reached among some of the people with whom I spoke about how rigor can be achieved when using technology in the curriculum. Too often, technology has not contributed rigor to the classroom because it has been used merely as a substitute for student work that is not rigorous to begin with. PowerPoints or word processing documents are used as a replacement for worksheets or pencil-and-paper essays. Student response systems assess students’ knowledge at the basic, recall levels that might have been assessed using multiple-choice, paper tests. The interactive whiteboard or document camera replaces the dry-erase or chalkboard. While such activities may increase student engagement at a very shallow level, they do not ask anything more from the student. The use of technology alone is insufficient as a means of increasing rigor.

So, then, how can technology be leveraged in a way that increases cognitive load and facilitates genuine rigor in the curriculum? One step teachers can take is to apply Bloom’s taxonomy, a strategy very familiar to all educators. When designing a technology-rich student learning opportunity, we should strive to use the tools to encourage and develop higher-level thinking. In the current incarnation of Bloom’s, higher-level thinking occurs at the analyzing, evaluating, and creating levels. I’ve written and presented quite a bit on the topic of technology and creativity lately, and it is a topic near and dear to me. In my youth, I seriously considered becoming an artist when I grew up. One of the primary reasons I abandoned this idea was the generally negative opinions I encountered from many influential adults on the subject, both spoken and unspoken. This negative atmosphere largely persists today, as subjects such as music, art, graphic design, etc. are bemoaned as “frivolous” by those advocating a “back-to-basics” view of a rigorous curriculum.

Rather than expounding on the reasons why I believe such a view is complete nonsense, I’ve instead shared a video (below) by Sir Ken Robinson. He is a strong proponent of increasing opportunities in the curriculum, and I’ve shared videos of his talks before. This one focuses on the ways that creativity and rigor are actually far from mutually exclusive, and he makes a strong case for the idea that the act of creativity is a highly rigorous process. It involves planning, originality of ideas, and the making of a meaningful product. Creativity is very often a highly collaborative process that involves a great deal of critical thinking, as well. When we thoughtfully design technology-rich opportunities for our students to make a film, craft a simulation, design an object or structure, or create a visual, musical, or physical representation of an idea or concept, we take advantage of the best capabilities of technology. We encourage the highest levels of rigor. When we do that, the lower levels so prominent in our accountability assessments will become easy.

TCEA 2011 Presentation Notes

Links from my workshop at TCEA: Unleashing Creativity: Web 2.0 Tools for Creativity and Innovation

Group Discussion: http://todaysmeet.com/randy

Videos:

  • Okay Go music video utilizes a Rube Goldberg machine in an incredible way!
  • Eric Whitacre creates an amazing music video through online collaboration.
  • PS22 shows one of their beautiful demonstrations of the power of music in education.

Brainstorming/Collaboration

  • Wallwisher –set up a wall for brainstorming, collaborating online.
  • Twiddla –create free, collaborative whiteboard spaces online.
  • Solvr –easy site lets users post a problem, then participants propose solutions.
  • Mindmeister –easy collaborative brainstorming, graphic organizer tool.
  • Thinklinkr –create/share collaborative outlines.
  • Mindomo –online mind-mapping/brainstorming.
  • Diagrammr –create simple diagrams for ideas by just writing sentences.
  • CoSketch –collaborate through drawing; includes ability to incorporate Google Maps.
  • DecideAlready –share a question/problem, propose a solution, and let participants vote on best ideas.
  • Bubbl.us –collaborative mind map creation tool; easy, Flash-based interface.
  • Creately –create collaborative diagrams, mind maps, flow charts, etc. with drag-and-drop interface; free version allows up to 3 collaborators and 5 diagrams.

Visual Arts

  • ArtPad –easy-to-use tool for creating art online.
  • Scribbler –turns simple online sketches into cool works of sketch art.
  • Pixlr –great online photo editing tool, similar to Photoshop.
  • Citrify –another Pixlr-like photo editor.
  • BuildaMosaic –create photo mosaics using images from your computer or Facebook account.
  • Photoshop –online, scaled-down version of Adobe’s powerful image editing tool.
  • Queeky –create online paintings, then play back as video.
  • Picassohead –create Picasso-style portraits online.
  • Mugtug –really nice, easy-to-use online drawing/painting tool.
  • GoAnimate4Schools –education version of a wonderful animation creation tool.
  • Aviary Phoenix –photo editing site with some really nice, innovative tools. (One attendee mentioned this is part of Google Apps for education, as well!)
  • Splashup –another good, free Photoshop-style photo editor.
  • Fashionplaytes –site lets girls design and even order their own clothing.
  • Garmz –users can contribute their own fashion designs, which, if liked by viewers, will be produced, sold, and profits shared with the creators.
  • YourStudio –nice online drawing/painting tool with a variety of brushes, textures, etc.
  • Pixenate –easy to use web-based photo editor; images can be saved or uploaded directly to Flickr.
  • Myoats –Unique online drawing tool with a variety of features, including a mirroring effect that produces wonderful geometric designs.

Music

  • Soundation –create and share music with a click-and-drag interface.
  • Noteflight –write music, hear it played, and share it online.
  • JamStudio –create and share music online using a variety of instruments. (One attendee shared that they were, at one time, offering free education accounts–haven’t verified, but worth checking out!)
  • Kisstunes –online piano keyboard lets users create/share music; site is undergoing re-design, but worth keeping an eye on.
  • Buttonbeats –online keyboard plus quite a few other music creation tools. Site is cluttered, but worth a look.
  • Aviary Music Creator –create, share, and download music using click-and-drag interface.
  • LoopLabs –online tool lets users mix music using a variety of tracks/effects.
  • MusicFont –interesting site turns text into music.
  • Ujam  –social music creation and sharing site; includes song templates that can be modified into new compositions.

Engineering/Architecture/Design

  • Floorplanner –create 2D and 3D floor plans online. Free version gives 1 design per account.
  • Classroom Architect –design the ultimate classroom with a click-and-drag interface.
  • Golem Game –lets users create animated physics simulations and designs.
  • Google Sketchup –Google’s free 3D design tool (download); be sure to contact TCEA for free pro account code!
  • Architect Studio 3D –site lets users design a house online; great twist is that it requires them to take into account the needs/preferences of the future resident.
  • Homestyler –really easy tool for designing floor plans using a click-and-drag interface with lots of options.

Invention/Innovation Contests

Additional Sites Recommended by Attendees

  • Picnik –really nice photo editor with some great effects; integrated into Flickr, too.
  • Xtranormal –one of my favorite animation tools. Attendee shared that teachers can email the site for free user points–cool!
  • Phixr –simple photo editing tool with plenty of options for most users without being overwhelming.
  • PhotoFunia –choose from a variety of special effects to add to photos.

Edit note: I apologize for broken/incorrect links. They should be fixed now.

Web 2.0 in BISD: An Amazing Impact

Schools are popular targets of those who wish to find a scapegoat for every societal ill from a sour economy to the pitiful season the Dallas Cowboys put us through this year. I believe we are part of the problem, because we don’t do enough to shout about our successes from every rooftop in every community. While I don’t pretend all schools are equally successful, neither are they equal failures. The budget crisis looming for Texas and for its schools, in particular, has heightened my own awareness of the need to become self-promoters. I intend to devote more time than ever before in sharing the ways that our schools are using technology to engage students like never before and to give them opportunities to learn in a real way, infused with 21st century tools and skills. Our communities and leaders need to see how amazing things are happening, not just the negative, isolated events that make our newscasts.

In the spirit of this resolution, I wanted to share some of the ways that Web 2.0 technologies have had a powerful impact on our students, teachers, and schools in Birdville. It has been just 4 short years since I had the opportunity to share my vision for Web 2.0 with our district’s leadership team. It has exceeded my expectations in many ways, and is the most gratifying thing I’ve been a part of as an instructional technology specialist. It has not only made learning more relevant and engaging. It has also thrust our district into the national spotlight, as we have been cited for our progressive stance toward use of the vast Internet resources available. We have been assembling a slide show that highlights how tools such as YouTube, Glogster, Google Docs, Xtranormal, Facebook, Twitter, blogs, wikis, podcasts, Skype, and many more are being put to powerful use in the district. The show is embedded below, or is alternately viewable here. More examples will be added in the coming weeks. I hope they might provide some inspiration for teachers looking for ways to use the technologies in the curriculum.

(Formerly 12-Second) BISD Tech Challenge #3: Chogger

After far too lengthy a delay, here is the latest BISD Tech Challenge. Since the demise of 12second.tv, we are moving forward with the larger, all-powerful YouTube as our video host. This week will focus on Chogger, a tool that can be used at all ages and in all subjects to foster creativity through the creation of online comic strips. An example is below the video, just to get you inspired. Notice the important note in the video about cheating letting your students do the heavy lifting on this one! When you (or your delegate) have completed a comic strip, just post a link to it in the comments section. Have fun–this is about creativity, something most of us haven’t done enough of since we left kindergarten!

Click the comic strip to view larger.

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