The Moss-Free Stone

Inertia Kills. Education is Evolving…Are You?

Archives for creativity

10 Curricula-Spanning, Learning-Boosting, Creativity-Inspiring, Must-Have Apps

Because there are just not enough app lists, I decided I needed to throw in one more. There are tons of lists that tout subject-specific apps for students at all levels. The following apps have broad applications in virtually any subject area, and they promote important higher level skills such as critical thinking, analyzing, researching, planning, and communicating in engaging and powerful ways. The biggest advantage each offers over similar tools on traditional desktops or laptops is their fantastic usability and short learning curves. They can also accomplish these things on the go–at the museum, on the bus, on the camping trip, etc., potentially turning any event into a true learning experience.

  • Catch Notes (FREE) – Fantastic tool for taking and organizing (via tags) text, audio, or visual notes, independently or collaboratively. Notes can be accessed via apps or through the Catch.com website.
  • Pearltrees (FREE) – Pearltrees is a creative social bookmarking tool that lets individuals or groups create collections of bookmarks organized into webs by subject. It is a fantastic organizational tool, and it gives students a powerful visual representation of their saved resources. The app walks you through setting up a mobile Safari plugin that lets you add “pearls” on the go.
  • VoiceThread (FREE) – Still one of my favorite digital storytelling tools, VoiceThread’s app makes the creation process even faster and easier. Still need to sign up for a free account at Ed.Voicethread, but now VTs can be created on the go, using the built-in cameras and microphones of the iPad or iPod.
  • Explain Everything ($2.99) – Simply a phenomenal screen-casting tool, Explain Everything lets students create narrated, annotated presentations that include drawings, images, websites, and videos. Resulting movies can be shared in a wide variety of ways. The applications are limitless and could certainly fit any subject area. This is perhaps the most powerful tool on this list.
  • Spreaker Radio (FREE) – Spreaker is my new favorite podcasting/broadcasting tool. The web-based platform has as good of a free podcast system as I’ve ever seen, incorporating tools reserved for paid services. The app lets you or your students broadcast live Internet shows on the go or record shows for future listening. It’s very intuitive for students and only requires that an account be set up on the Spreaker site to use.
  • ShowMe (FREE) – ShowMe’s ease of use and versatility make it a must-have. Students can create narrated videos explaining anything they can draw, write, or illustrate. Videos are saved on the ShowMe site, also free.
  • Popplet ($4.99) – Popplet is a slick tool for creating mind maps, flow charts, or other graphic organizers. Charts can include text, drawings, or images, and can be exported as .pdf or image files. Use Popplet for brainstorming, group planning, project management, process illustration, or many other applications.
  • Animation Studio ($2.99) – The best animation creation tool for the money, by far. The feature list of Animation Studio is too long to list, but features like text-to-speech, the library of animated characters, music tools, YouTube sharing, etc. make it the best. Students can use this app to create original videos describing, depicting, or explaining anything imaginable.
  • Dragon Dictation (FREE) – Dragon Dictation is an oldie (in iOS terms, anyway) but a goodie. It turns spoken words into printed text, and it does so pretty darned accurately. Great for many applications, such as allowing ESL students to transcribe their English practice or other special population accommodations. Also makes a fantastic note-taking tool (SOME people even use it while driving, I have heard…cough.).
  • Google Earth (FREE) – Still a powerful tool for research, the Google Earth app includes many of the standard maps and search tools, plus a fantastic gallery of user-currated maps and tours. Kids can research settings in literature (using built-in Wikipedia links), map historical events, study geologic or political processes, and more.

That’s my list. What apps would you add that could be used across the curriculum?

No Fear

While at a campus I serve recently, I had a conversation that is being repeated a lot in education right now. We discussed the importance of giving our kids the opportunity to participate in a rich array of learning experiences. We talked about the importance of students using technology. The teacher with whom I spoke got an “amen” when she bemoaned the lack of art in the daily lives of students. We spoke of how powerful, engaging, and meaningful these things were, and how they made students want to attend school. We also talked about research that proves the value of such experiences in producing well-rounded, thinking kids who also, by the way, ace those ever-present tests. We talked about how everyone already knows all of these things.

Yet, walk into the average classroom, (particularly the older students get), and what do you find? Very often, you find good teachers and good kids undertaking routine, meaningless tasks. You see worksheets, lectures, and drills. Writing is by formula, as are math and science. History is reduced to memorizing dates or parrotting theme statements. Art and music are…well…down the hall in the kindergarten class (Although some are beginning to advocate eliminating that “fluffy” nonsense.). You see high-quality educators engaging in low-quality tasks with a dogged, single-minded purpose: to get students to pass the tests.

The value of these assessments won’t be debated here. That they are our present and near future reality is beyond debate. We can love them or hate them, but they are in every classroom, staring at us from the middle of the front row. How we respond to them, however, is not set in granite, and this is where we are too often falling short. We attend workshops, read books, and listen to keynote speakers with charming anecdotes and impressive statistics, and we believe. We believe that, when we make learning about solving big problems, working with teams of other learners, creating and sharing beautiful products with a global audience, our kids will succeed on those tests. They will succeed because they have already done tougher things on a routine basis. They will succeed because the research says they will.

Our beliefs, however, falter under the weight of today’s high-stakes system. The pressure to see our kids perform well on formulaic, standardized assessments leads us to implement formulaic, standardized instruction. When the goal is for all students to achieve the same things at the same time, we sacrifice the engaging and individualized learning opportunities in favor of whole-group, single-minded tactics.

There are 2 alternatives:

  1. Continue down the current path, achieving the desired test scores for most, but sacrificing individual needs and real motivation to learn.
  2. Change our tactics, having faith that the research is sound, and believing that kids learn best when engaged in meaningful, powerful tasks, and the tests will take care of themselves.
I believe the ability and desire to take the second path is in the heart of the vast majority of educators. We want to see our kids accomplish great things, develop their unique abilities, and become equipped with knowledge and skills that far exceed those of the tests. To achieve this requires us to rally together and attack our work as a unified team. It requires us to seek out opportunities to learn and grow in our profession, to master the art of teaching. And it requires us to take risks. Of course, the research says the risks are not real, only perceived, so we first have to really believe.

Image source: http://www.flickr.com/photos/jp-/2301224820/sizes/s/in/photostream/

 

 

 

5 Ways to Elevate Technology Use

Here in Birdville, access to technology is precious. In most schools, teachers and students are competing for time in a single lab or with a laptop cart with an entire campus, often of 700+ students. Like most schools/districts, a 1:1 program isn’t in the cards for us in the near future. Given such limited resources, it’s a significant testament to our teachers and students that they make it work as fantastically as they do. They make lemonade from lemons routinely. The fact that access to technology is so precious may actually have an unintended positive effect, actually. Because so many classrooms can’t even expect weekly access to computers, the Internet, printers, etc., teachers have to be extra judicious about how they use their time and resources. A great number make it count by foregoing routine, mundane use of technology in favor of high-level, meaningful stuff. The following suggestions are based upon my observations of teachers and students doing the really cool and powerful things that maximize the potential of our limited resources.

  1. Start at the top…of the taxonomy. Create, evaluate, analyze. Choose student outcomes that are high-level first, then see if technologies can get them there. Here’s an example. A guiding question for a 3rd grade science unit reads as follows: Describe and give the names of simple machines.  Where can they be found in real life? The action verb here, describe, is at the understanding level of Bloom’s Taxonomy, so students would clearly be meeting the objective by creating a photo slideshow, including labels/descriptions, of images of simple machines found in their homes or schools. However, understanding would be deepened by using Lego robotics to create a machine that will perform a real-world task or by using a tool such as Golems or Scratch to design a machine incorporating simple machines (all at the create level of Bloom’s). Tablet computers offer many animation creation apps that can provide students similar opportunities for designing and sharing practical applications of this learning outcome.
  2. Don’t just report–solve. Inquiry, problem-based learning, project-based learning, challenge-based learning–whatever the name, the central idea behind such concepts is that students are asked to find answers and solve real problems. Rather than giving a report on global warming, for instance, students might be asked to create a web page promoting the responsible use of natural resources or a video explaining reasons why fossil fuels continue to be the predominant source of energy worldwide. These types of activities require students to gather information from a variety of sources, examine often contrasting facts and opinions, and synthesize everything into an effective product.
  3. Encourage collaboration. And by collaboration, I mean real interaction, sharing and critiquing of ideas, and contributions by students with differing perspectives. Tools such as wikis, email, Skype, and other communication/collaboration technologies allow students to expand this and work with students from a more diverse community. Skype in the Classroom and ePals are just two of a growing number of resources that help teachers facilitate this.
  4. Choice. Back in the early days of classroom technology, students had few options when it came to the products they would create. Today, however, the possibilities are vast, and this offers opportunities for students to create projects that are suited to their personal learning preferences and interests. Teachers can facilitate this by introducing students to a variety of possible tools and allowing students to select the technology that will produce the most effective end product.
  5. Assess authentically. Use rubrics to give students a clear picture of what constitutes top-quality work. If students are involved in the rubric creation process, all the better. Rubrics provide students a means to self-assess their work and progress, as well. Rubistar is an “old” tool that continues to be one of the easiest to use resources for generating new rubrics quickly or finding existing ones suitable for many technology-rich classroom activities.

The Classroom Tech Food Chain

This is a Prezi I created for a presentation on classroom technology use and levels of rigor. It incorporates ideas from Dr. Bernajean Porter’s Technology and Learning Spectrum and the revised Bloom’s Taxonomy, and I’ve listed technology resources that could be used at the various levels. It is vital to understand that the key component is not the technology tool being used, but the manner in which it is applied. Many of the tools listed could be used at multiple levels of complexity, depending upon their application in instruction.

 

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