The Moss-Free Stone

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Entries Tagged as 'collaboration'

Matador Innovators Team

February 28, 2013 · No Comments · 21st Century Skills, collaboration, creativity, Educational technology, innovation

MIT

Put 17 or 18 very bright, energetic, and creative students into a room with a variety of technology tools, give them some real-world (or out-of-the world) challenges, and watch their minds get to working. That is the basic idea behind a group I’ve started in our district, the Matador Innovators Team, or MIT. And, yes, the acronym was intentional. Could there be a better school for our students to want to emulate when it comes to technology and innovation? Also, there is zero reason why students from Seguin, Texas can’t or shouldn’t put prestigious schools like MIT on their radars for the future. Sometimes, a little subliminal messaging is a good thing.

Goals

My goals in starting this club are:

  • to provide students with opportunities to have hands-on experiences with technologies that go beyond the computer lab station.
  • to develop students’ collaboration, problem-solving, creativity, and innovation skills.
  • to foster interest in STEM activities and, possibly, careers.

Participants

The team consists primarily of 6th grade students, with one 3rd and one 4th grade student participating. 6th grade was selected as the focus age group because students are old enough to be able to take on some more advanced technology tasks, but too young to typically have such tech available as a part of the regular or elective curricula. One thing that was very surprising was that we only had a single girl applicant for this first season. Without any actual research, it can’t be definitively said what the reason for this is, but it is clear that I’ve got some work to do selling the program to our girls. Students had to pay a $20 fee to participate, which will be used to purchase team t-shirts, snacks, and consumables. I’ve also been fortunate enough to have several teachers and technology staff members volunteer their time to act as group mentors.

Timeline

MIT has been in the planning stages since last fall. A grant from Allstate was secured to help with the initial purchase of materials. Information about the program was disseminated through the local paper in January, and applications made available at k-6 campuses. Applications were due the first week of February, and invitations sent the following week. We had our first workshop this Monday, February 25th. Workshops will take place after school each Monday through the remainder of the school year, and are 2 hours each.

Resources

MIT technology resourcesI’ve assembled what I hope will be a good variety of technology resources for allowing students to take some inventive, creative routes to problem solving. Here is a list of the primary resources:

  • Scratch
  • Makey Makey
  • PicoBoard
  • Raspberry Pi
  • Lego Mindstorms
  • Little Things
  • Computer components

As I learned from the very first workshop, it doesn’t appear as if the traditional teacher role will be the main task for me or my other mentors, either. It became very evident as we started working with Scratch, a brief introduction was followed rapidly by students taking the software in a myriad of directions, as they explored its capabilities. Our primary responsibility then becomes providing the questions and problems to focus all of that eager energy.

The Plan

For the rest of the semester, workshop time will focus on learning the basics of the new technologies, such as how a Picoboard can be used with Scratch, practicing, inventing, and solving problems. An example project might be to create a new version of an existing title, such as Space Invaders or PacMan or creating a device that alerts when a lightbulb is left on. Much of the planning for projects will take place as we proceed, in part because the open-ended nature I’m hoping we’ll achieve makes flexibility important.

I do plan on providing updates later in the semester, including sharing student projects. Even in the first meeting, I was honestly very stunned at the complexity of some of the students’ first attempts at Scratch, so I feel as if we’re off to a great start. To get some discussion going…

  • If you had (or do have) a similar program starting (participants, technologies), what kinds of questions would you ask? What kinds of problems would your students tackle? 
  • What technologies am I neglecting to include?
  • What are you already doing to give kids similar experiences?
  • How can we do it better?

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TCEA Areas 10 & 11 Conference: Creative and Innovative Technologies

November 2, 2012 · No Comments · 21st Century Skills, collaboration, creativity, Educational technology, Global Awarenss, society, Teaching and Learning

Resources to promote creativity and innovation in the classroom:

Resources to inspire creativity and innovation:

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60 Seconds to a Better PLN

October 17, 2012 · No Comments · 21st Century Skills, collaboration, Twitter, Web Tools

VERY quick video follow-up to the previous blog post and podcast. Hopefully, this will answer some of the questions I’ve received from a few Twitter newcomers.

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The PLN, Twitter, and You

October 16, 2012 · No Comments · 21st Century Skills, collaboration, professional learning, Web Tools

For those who don’t wan’t to invest the full 9 minutes or so involved in listening to my latest podcast, here is my 5-step plan to growing a PLN using Twitter.

  1. Get started. Sign up and get set up to use Twitter with whatever tool you like best. That might be using the Twitter website, a mobile app (I use Echofon at this time.), or a desktop app (e.g. Tweetdeck, Echofon, Hootsuite, Janetter, etc.). Use whatever you find best suits you and enables you to read or post quickly when you have a few minutes.
  2. Learn those hashtags. Some great, general education related tags include #edchat, #education, #edtech, and #txed (particularly aimed at Texas educators).
  3. Read. Search for posts with the specific tags you’re looking for, then read a few. You’ll quickly find someone talking about something that will interest you.
  4. Respond. Talk back to them, and when you do, include their @username and the #hashtag for the conversation.
  5. Follow. Click that button and start receiving regular tweets from folks talking about the things that matter to you. You’ll be pleasantly surprised at how many immediately follow you back, especially if you post good questions and are willing to share.

If you will do these simple things, you will quickly have a burgeoning, online network of educators ready to engage in important conversations.

As an afterthought, a few other little tips came to mind. First, be sure to create a reasonably detailed description when you set up your account. That helps convince profile viewers that you are a professional worthy of following. Secondly, don’t “protect” your tweets. If other educators are window shopping for their own network, they need to see what types of information or questions you share in order to make an informed decision. If you’re primarily talking about teaching and learning, why would you not want someone reading it, anyway? Finally, reply. Unless you are Shaq, you will likely never have more followers than you can reasonably expect to respond to. If they’ve taken the time to address a tweet to you, it is discourteous not to respond. It’s not a conversation until more than one are talking, is it?

 

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6 Outstanding New Tools Worth Exploring

October 8, 2012 · 1 Comment · 21st Century Skills, collaboration, creativity, Educational technology, Teaching and Learning, Web Tools

The following are some fantastic new resources I’ve stumbled across lately. Each has the potential to be very valuable tools for the teacher wanting to promote critical 21st century skills in the classroom.

Collaboration

GroupMap–Ease of use and high levels of collaboration make this mind-mapping tool a valuable resource. It does require registration to begin a map, but contributions can be added simply by sharing a link and password. The site also offers useful reports of participants’ contributions and activities. The image below is a screenshot of a GroupMap I started by simply posing a question, making it public, and sharing via Twitter.

GroupMap

Mural.ly–This site features a fantastic set of features for brainstorming, collaboration, and collecting and sharing resources. Mural.ly requires registration for all participants. A user creates a mural, adds content via click-and-drag (including images, links, media, documents, etc.). There are also text, shape, and sticker tools. A “spaces” tool allows the mural to be partitioned into separate sections based upon content. Collaborators can be invited by email or username. Think Pinterest, only with greater flexibility and collaboration and less nonsense, such as forced following. Murals can be shared via social media, embedded, or downloaded as images.

Creativity/Innovation

DoSketch–Just a simple drawing/painting tool, but with several key advantages over many other resources. First of all, drawings can be shared via link or downloaded. Many drawing sites do not have the download feature, particularly for free. Secondly, it is written in HTML5, not Flash, and works in any modern browser. Lastly, it requires no registration–just draw, share, or download.

DIY–DIY is a very cool site for kids that challenges them to do creative and innovative tasks. Students get a portfolio page to show off images or video of the tasks and challenges they have completed, and can earn kudos in the form of Skills. Projects can also be shared with DIY’s mobile apps. There is also a very useful parent portal, which allows parents to monitor their children’s activities and achievements. Challenges cover a vast array of subject areas, such as engineering, electronics, biology, cartography, astronomy, and many more. The site could be a valuable tool for teachers looking to give students more control over their learning or for parents wishing to provide valuable learning opportunities at home.

 

Communicating Ideas

Easelly-Infographics are great tools for communicating ideas in a visual manner. They are quite challenging to design and require students to have a high level of understanding of a topic, if they are to be effective. Easelly is one of several recent tools that allow users to focus more on the content and presentation of ideas, and less on the creation of custom graphics. Users can create infographics using pre-designed themes, or by choosing their own backgrounds and graphics. Users can upload their own graphics and text or choose from a selection built into the interface. 11 categories of graphics are already available, including people, animals, icons, landmarks, and more.

Easelly

Deeyoon–Deeyoon is a brand new site that allows two participants to take part in a debate via webcam. Each person offers opening statements, provides evidence of their position, and offers closing remarks. Viewers can vote on which point of view they most agree with. The interface is pretty straightforward–create a debate, open it up to the challenger (I’d have both parties registered and logged in so random challengers don’t jump in.), and start talking. Debates are saved for future viewing and discussion, and they are arranged into “rooms” by topic. This could be a fantastic tool for fostering critical thinking.

Deeyoon

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Exploring the Flipped Classroom

August 9, 2012 · 1 Comment · collaboration, Educational technology, Flipped Classroom, images/video, professional learning, Teaching and Learning

Unless one has managed to somehow avoid all professional conferences, publications, and conversations for the past year or so, we all have heard the buzz around the hot, new trend in classroom practice: flipped instruction. The concept first caught my eye in 2007, when I saw a news stories about Colorado educators Jonathan Bergmann and Aaron Sams, the “godfathers” of flipped classrooms. I was truly intrigued at the time and curious about what the long-term potential was for their innovative approach. Fast forward to the present, and the concept is the hottest movement afoot in the field. Several initial studies seem to validate proponents’ support of flipped learning. The current issue of Tech & Learning includes a Classroomwindow survey in which an astounding 99% of teachers who used flipped learning this year say they will use it again next year, and 88% report increased job satisfaction. 67% report higher student test scores, and 80% have seen improved student motivation. Obviously, there is enough substance here to warrant further exploration.

To this end, we offered our first courses in flipped classrooms this summer as part of our technology training offerings. These were designed as exploratory courses for our teachers, many of whom had no knowledge of the flipped classroom concept prior to attending. We employed something of a flipped professional development model at the outset–having them work in groups to look at articles, videos, and examples online, then create presentations explaining what they had learned. Their understanding of the concept was truly exciting, and there was a real, palpable buzz about the possibilities for our schools. The graphic below shows a summary of their products. Click to enlarge.

Note that they perceptively understood that flipped classrooms are about more than videos or switching classwork and homework. They are about putting greater responsibility for learning in the hands of students and equipping them with the tools to succeed. The teacher becomes the coach/mentor/guide, and students research, collaborate, create, and share what they have learned.

We spent the remainder of the class learning about technology tools to facilitate flipped classrooms, including online videos, podcasts, screencasts, etc. They were truly some of the most exciting professional development sessions I have been privileged to help facilitate.

Thanks to those brave risk-takers who participated this summer. I look forward to seeing how this benefits the kids in your classrooms this year!

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10 Curricula-Spanning, Learning-Boosting, Creativity-Inspiring, Must-Have Apps

April 27, 2012 · No Comments · Bookmarking, collaboration, creativity, Digital Storytelling, Educational technology, images/video, iPad/iPod, mobile computing, podcasting, Teaching and Learning

Because there are just not enough app lists, I decided I needed to throw in one more. There are tons of lists that tout subject-specific apps for students at all levels. The following apps have broad applications in virtually any subject area, and they promote important higher level skills such as critical thinking, analyzing, researching, planning, and communicating in engaging and powerful ways. The biggest advantage each offers over similar tools on traditional desktops or laptops is their fantastic usability and short learning curves. They can also accomplish these things on the go–at the museum, on the bus, on the camping trip, etc., potentially turning any event into a true learning experience.

  • Catch Notes (FREE) – Fantastic tool for taking and organizing (via tags) text, audio, or visual notes, independently or collaboratively. Notes can be accessed via apps or through the Catch.com website.
  • Pearltrees (FREE) – Pearltrees is a creative social bookmarking tool that lets individuals or groups create collections of bookmarks organized into webs by subject. It is a fantastic organizational tool, and it gives students a powerful visual representation of their saved resources. The app walks you through setting up a mobile Safari plugin that lets you add “pearls” on the go.
  • VoiceThread (FREE) – Still one of my favorite digital storytelling tools, VoiceThread’s app makes the creation process even faster and easier. Still need to sign up for a free account at Ed.Voicethread, but now VTs can be created on the go, using the built-in cameras and microphones of the iPad or iPod.
  • Explain Everything ($2.99) – Simply a phenomenal screen-casting tool, Explain Everything lets students create narrated, annotated presentations that include drawings, images, websites, and videos. Resulting movies can be shared in a wide variety of ways. The applications are limitless and could certainly fit any subject area. This is perhaps the most powerful tool on this list.
  • Spreaker Radio (FREE) – Spreaker is my new favorite podcasting/broadcasting tool. The web-based platform has as good of a free podcast system as I’ve ever seen, incorporating tools reserved for paid services. The app lets you or your students broadcast live Internet shows on the go or record shows for future listening. It’s very intuitive for students and only requires that an account be set up on the Spreaker site to use.
  • ShowMe (FREE) – ShowMe’s ease of use and versatility make it a must-have. Students can create narrated videos explaining anything they can draw, write, or illustrate. Videos are saved on the ShowMe site, also free.
  • Popplet ($4.99) – Popplet is a slick tool for creating mind maps, flow charts, or other graphic organizers. Charts can include text, drawings, or images, and can be exported as .pdf or image files. Use Popplet for brainstorming, group planning, project management, process illustration, or many other applications.
  • Animation Studio ($2.99) – The best animation creation tool for the money, by far. The feature list of Animation Studio is too long to list, but features like text-to-speech, the library of animated characters, music tools, YouTube sharing, etc. make it the best. Students can use this app to create original videos describing, depicting, or explaining anything imaginable.
  • Dragon Dictation (FREE) – Dragon Dictation is an oldie (in iOS terms, anyway) but a goodie. It turns spoken words into printed text, and it does so pretty darned accurately. Great for many applications, such as allowing ESL students to transcribe their English practice or other special population accommodations. Also makes a fantastic note-taking tool (SOME people even use it while driving, I have heard…cough.).
  • Google Earth (FREE) – Still a powerful tool for research, the Google Earth app includes many of the standard maps and search tools, plus a fantastic gallery of user-currated maps and tours. Kids can research settings in literature (using built-in Wikipedia links), map historical events, study geologic or political processes, and more.

That’s my list. What apps would you add that could be used across the curriculum?

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