The Moss-Free Stone

Inertia Kills. Education is Evolving…Are You?

Archives for 21st Century Skills

No Fear

While at a campus I serve recently, I had a conversation that is being repeated a lot in education right now. We discussed the importance of giving our kids the opportunity to participate in a rich array of learning experiences. We talked about the importance of students using technology. The teacher with whom I spoke got an “amen” when she bemoaned the lack of art in the daily lives of students. We spoke of how powerful, engaging, and meaningful these things were, and how they made students want to attend school. We also talked about research that proves the value of such experiences in producing well-rounded, thinking kids who also, by the way, ace those ever-present tests. We talked about how everyone already knows all of these things.

Yet, walk into the average classroom, (particularly the older students get), and what do you find? Very often, you find good teachers and good kids undertaking routine, meaningless tasks. You see worksheets, lectures, and drills. Writing is by formula, as are math and science. History is reduced to memorizing dates or parrotting theme statements. Art and music are…well…down the hall in the kindergarten class (Although some are beginning to advocate eliminating that “fluffy” nonsense.). You see high-quality educators engaging in low-quality tasks with a dogged, single-minded purpose: to get students to pass the tests.

The value of these assessments won’t be debated here. That they are our present and near future reality is beyond debate. We can love them or hate them, but they are in every classroom, staring at us from the middle of the front row. How we respond to them, however, is not set in granite, and this is where we are too often falling short. We attend workshops, read books, and listen to keynote speakers with charming anecdotes and impressive statistics, and we believe. We believe that, when we make learning about solving big problems, working with teams of other learners, creating and sharing beautiful products with a global audience, our kids will succeed on those tests. They will succeed because they have already done tougher things on a routine basis. They will succeed because the research says they will.

Our beliefs, however, falter under the weight of today’s high-stakes system. The pressure to see our kids perform well on formulaic, standardized assessments leads us to implement formulaic, standardized instruction. When the goal is for all students to achieve the same things at the same time, we sacrifice the engaging and individualized learning opportunities in favor of whole-group, single-minded tactics.

There are 2 alternatives:

  1. Continue down the current path, achieving the desired test scores for most, but sacrificing individual needs and real motivation to learn.
  2. Change our tactics, having faith that the research is sound, and believing that kids learn best when engaged in meaningful, powerful tasks, and the tests will take care of themselves.
I believe the ability and desire to take the second path is in the heart of the vast majority of educators. We want to see our kids accomplish great things, develop their unique abilities, and become equipped with knowledge and skills that far exceed those of the tests. To achieve this requires us to rally together and attack our work as a unified team. It requires us to seek out opportunities to learn and grow in our profession, to master the art of teaching. And it requires us to take risks. Of course, the research says the risks are not real, only perceived, so we first have to really believe.

Image source: http://www.flickr.com/photos/jp-/2301224820/sizes/s/in/photostream/

 

 

 

5 Ways to Elevate Technology Use

Here in Birdville, access to technology is precious. In most schools, teachers and students are competing for time in a single lab or with a laptop cart with an entire campus, often of 700+ students. Like most schools/districts, a 1:1 program isn’t in the cards for us in the near future. Given such limited resources, it’s a significant testament to our teachers and students that they make it work as fantastically as they do. They make lemonade from lemons routinely. The fact that access to technology is so precious may actually have an unintended positive effect, actually. Because so many classrooms can’t even expect weekly access to computers, the Internet, printers, etc., teachers have to be extra judicious about how they use their time and resources. A great number make it count by foregoing routine, mundane use of technology in favor of high-level, meaningful stuff. The following suggestions are based upon my observations of teachers and students doing the really cool and powerful things that maximize the potential of our limited resources.

  1. Start at the top…of the taxonomy. Create, evaluate, analyze. Choose student outcomes that are high-level first, then see if technologies can get them there. Here’s an example. A guiding question for a 3rd grade science unit reads as follows: Describe and give the names of simple machines.  Where can they be found in real life? The action verb here, describe, is at the understanding level of Bloom’s Taxonomy, so students would clearly be meeting the objective by creating a photo slideshow, including labels/descriptions, of images of simple machines found in their homes or schools. However, understanding would be deepened by using Lego robotics to create a machine that will perform a real-world task or by using a tool such as Golems or Scratch to design a machine incorporating simple machines (all at the create level of Bloom’s). Tablet computers offer many animation creation apps that can provide students similar opportunities for designing and sharing practical applications of this learning outcome.
  2. Don’t just report–solve. Inquiry, problem-based learning, project-based learning, challenge-based learning–whatever the name, the central idea behind such concepts is that students are asked to find answers and solve real problems. Rather than giving a report on global warming, for instance, students might be asked to create a web page promoting the responsible use of natural resources or a video explaining reasons why fossil fuels continue to be the predominant source of energy worldwide. These types of activities require students to gather information from a variety of sources, examine often contrasting facts and opinions, and synthesize everything into an effective product.
  3. Encourage collaboration. And by collaboration, I mean real interaction, sharing and critiquing of ideas, and contributions by students with differing perspectives. Tools such as wikis, email, Skype, and other communication/collaboration technologies allow students to expand this and work with students from a more diverse community. Skype in the Classroom and ePals are just two of a growing number of resources that help teachers facilitate this.
  4. Choice. Back in the early days of classroom technology, students had few options when it came to the products they would create. Today, however, the possibilities are vast, and this offers opportunities for students to create projects that are suited to their personal learning preferences and interests. Teachers can facilitate this by introducing students to a variety of possible tools and allowing students to select the technology that will produce the most effective end product.
  5. Assess authentically. Use rubrics to give students a clear picture of what constitutes top-quality work. If students are involved in the rubric creation process, all the better. Rubrics provide students a means to self-assess their work and progress, as well. Rubistar is an “old” tool that continues to be one of the easiest to use resources for generating new rubrics quickly or finding existing ones suitable for many technology-rich classroom activities.

The Classroom Tech Food Chain

This is a Prezi I created for a presentation on classroom technology use and levels of rigor. It incorporates ideas from Dr. Bernajean Porter’s Technology and Learning Spectrum and the revised Bloom’s Taxonomy, and I’ve listed technology resources that could be used at the various levels. It is vital to understand that the key component is not the technology tool being used, but the manner in which it is applied. Many of the tools listed could be used at multiple levels of complexity, depending upon their application in instruction.

 

Using iDevices to Enhance Creativity

The iPad and iPod have great potential as tools for promoting the 21st century skill of creativity. Apps designers have produced an endless stream of tools for making music, creating works of art, creative writing and storytelling, and promoting outside-the-box thinking. The following apps are but a few examples that hold promise for the classroom teacher. If you have favorite creativity apps not mentioned, please feel free to share them!

Music

  • Magic Fiddle($2.99)–This app turns the iPad into a concert violin. The app includes an interactive tutorial, songbook, free play, and world feature, which allows users to listen to other users around the globe.

    Sixstring

    Sixstring

  • Songify (FREE)–Songify is a fun app that lets users create and share original songs. Users simply speak the lyrics into the iPad or iPod microphone, and Songify puts the lyrics to music. Songs can be saved and shared through email, Facebook, or Twitter.
  • Six Strings ($6.99)–Play a variety of virtual stringed instruments (guitar, mandolin, banjo, ukulele) or drums. Users can select a variety of chords and keys. Songs can be mixed with loops from a built-in library, saved, and exported.
  • LaDiDa ($2.99)–Creates songs by automatically putting users’ singing to music. Songs can be shared via email, Facebook, or Twitter.
  • Ocarina ($.99)–Turns the iPod or iPad into a beautiful electronic flute. Users can record and share songs via email. Like Magic Fiddle, users can also listen to others playing Ocarina around the world.
  • LeafTBone ($.99)–Fun app turns iDevices into virtual trombones, played either by touch or by a combination of blowing into the built-in microphone and touching the screen.
  • Garage Band ($4.99)–Powerful app lets users play and record virtual instruments, record voice tracks, mix and edit multiple tracks, and share songs via email or through iTunes.

Painting/Drawing

  • Animation Studio ($1.99)–Powerful, bargain-priced animation tool. Create frame-by-frame animations, import photos, record audio, use text-to-speech, and more. Files can be saved as .mov files or exported directly to YouTube.
  • DoInk($4.99)–Great animation tool lets users create frame-by-frame animations or use a built-in library of backgrounds and props. Animations can be shared via the DoInk website.

    Flipboom Draw HD

    FlipBoom Draw HD

  • ShowMe (FREE)–Record drawings and narration on a virtual whiteboard. Share via the ShowMe website. Great tool for recording instructional videos. Videos can be shared via Facebook, Twitter, MySpace, or email.
  • ScreenChomp  (FREE)– Another wonderful tool for recording drawings and voice narration. Videos can be shared to ScreenChomp’s website without an account, where they can be viewed by URL or downloaded as .mpeg files.
  • ArtStudio ($2.99)–Great drawing tool with a wide variety of brushes, textures, and effects. Create layered drawings, similar to Photoshop or Illustrator.
  • DrawCast (FREE)–Simple but powerful drawing tool. Drawings can be saved or shared via email or Facebook.
  • FlipBoom Draw HD ($4.99)–Frame-by-frame animation app suitable for even younger students. Animations can be stored in the image gallery or shared by email or through YouTube.
  • Scribble Kid (FREE)–Simple drawing app suitable for primary students. Includes shape and background library.
  • Drawing Pad ($1.99)–Fun drawing tool with a wide range of pencils, pens, brushes, stickers, and more. Suitable for elementary aged students. Drawings can be stored to the image gallery or shared via Twitter, Facebook, or email.
  • Singing Fingers (FREE)–Create drawings by touching the screen while making sounds, then swipe over them to play back.

Creative Thinking

  • Total Recall (FREE)–Nice, basic mindmapping tool. Create mindmaps and share via email as .pdf files or as images.
  • iBrainstorm (FREE)–Cool brainstorm tool that uses drawing tools and sticky notes. Best of all, users can install the free iBrainstorm Companion app, which lets multiple users connect to the same project for collaboration. Share products through email or save as images.
  • Mindjet (FREE)–Tons of features for a free app. Mindjet lets users build powerful mindmaps including images and links. Users can share as .pdf files via email or sync directly to DropBox or the Mindjet Connect website, where maps can be shared or edited collaboratively.
  • SimpleMind+ (FREE)–Stylish mindmapping app allows for creation of large maps in a range of styles. Maps can be shared via email as .pdf or image files. A desktop application is available (paid) that lets users share and collaborate on maps directly on a Mac or PC.

Creative Writing

  • StoryLines (FREE)–App lets students create collaborative stories. Participants take turns alternately adding text or drawings to produce creative stories, which can be shared via Facebook.
  • StoryKit (FREE)–Create digital storybooks using text, images, and drawings. Upload stories to the Storykit servers and share with others via URL.
  • StoryRobe ($.99)–Create digital stories using images and recorded narration. Stories can be shared via email or by uploading directly to YouTube.
  • DemiBooks Composer (FREE)–Create interactive books, including effects such as sound, motion, gravity, and more. Books can be shared via iTunes or Dropbox (must be viewed in Composer).
  • Scribble Press (FREE)–Create books from drawings, photos, or text, share with a global audience as ebooks or order printed copies.

Video

  • DV Prompter (FREE)–Simple teleprompter app.
  • Green Screen Movie FX ($1.99)–Tool for creating green screen effects, superimposing video on top of other video.
  • Silent Film Director ($.99)–Create retro-looking videos, including 6 filters, included soundtracks, speed controls, more.
  • Splice (FREE)–Remarkably powerful free video editing tool, includes ability to use photos, videos, soundtracks (included), special effects, adjust speed, more.
  • Super 8 ($.99)–Create cool, retro videos, including scratched film effects, credits, titles, more.
  • ReelDirector ($1.99)–Easy-to-use video editor, allows use of video or images, cropping clips, special effects, layered music/sound, more.
  • Videolicious (FREE)–Create short movies with video introduction, narration, background music, and transition effects.
  • 8mm ($1.99)–Another tool for creating retro video effects; includes 7 filters, ability to include filmstrip sounds, jitter effect.

Design

  • Home Design HD (FREE)–Create 3D floor plans, including furniture, doors, windows, custom floors, walls, etc. Images can’t be saved by the free version, so use the iPad/iPod screen grab feature to save.
Games
  • Casey’s Contraptions ($2.99)–Solve puzzles by creating virtual Rube Goldberg machines, or simply create your own imaginative machine.
  • Scribblenauts Remix ($.99)–Use imaginative means to get characters through, over, or around obstacles and enable them to complete a variety of tasks.
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